Curious About Ruination?

Discussion about the Ruination product line.

Curious About Ruination?

Postby JamesSutton » Wed Apr 02, 2014 1:49 pm

We've not yet talked much about our post-apoc game Ruination. Curious about this game line? Ask us some questions and we'll answer what we can.
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Re: Curious About Ruination?

Postby Brasidas » Thu Apr 03, 2014 3:07 pm

Well, I'm a little curious. :)

Post-apocalyptic, are we talking near future or something farther out? Is this a bio-disaster (kinda like the backstory of Blue Planet or Paolo Bacigalupi's Windup Girl), a nuclear war, or did the grey goo almost wipe out the world?

In a world where natural laws are bent awry. . .

Monsters and magic, like Alpha Omega, or something else?
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Re: Curious About Ruination?

Postby JamesSutton » Thu Apr 03, 2014 7:08 pm

Brasidas wrote:Post-apocalyptic, are we talking near future or something farther out? Is this a bio-disaster (kinda like the backstory of Blue Planet or Paolo Bacigalupi's Windup Girl), a nuclear war, or did the grey goo almost wipe out the world?


A near future, global (or larger) event. More akin to a techno-disaster, but it could also be considered a bio-disaster.

Brasidas wrote:Monsters and magic, like Alpha Omega, or something else?


Like Blue Planet deals with "hard" science-fiction, we're hoping to deal with more "hard" post-apoc, if that term can be coined. :) So no magic and no monsters, per se. But there will plenty of elements familiar to Blue Planet gamers, from a technology perspective. The game is more about survival in a communal sense; we want to explore scenarios where "bad things happen to perfectly good people, in the hope that they find ways to defeat them and grow stronger from the experience." If I were to choose an existing game for comparison of play style, Ars Magica comes to mind.
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Re: Curious About Ruination?

Postby Rrok007 » Fri Apr 04, 2014 11:36 pm

Does this mean it will have more of the "troupe" style of play that Ars Magica has?
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Re: Curious About Ruination?

Postby JamesSutton » Sat Apr 05, 2014 11:14 am

Rrok007 wrote:Does this mean it will have more of the "troupe" style of play that Ars Magica has?


That's the idea. Synergy already accommodates this style of play (refer to Blue Planet's Everyday, Exceptional, and Elite character power levels). The players and moderator portray individuals within their community and the moderator provides challenges to that community, or runs with ideas that the players come up with. And those challenges may be fairly straight-forward.

For example, the only pregnant woman in the community is soon going to have her baby. However, it has become evident that there are going to be problems with the birth. The community lacks anyone with midwifery or medical skills past basic first aid. One of the members in the community recalls there used to be a small town to the north that had a doctor, but after the Ruination, the landscape has altered and no-one is sure whether the place still exists -- let alone if the doctor or any staff survived. After discussion, it is decided that the risk is worth the attempt; the loss of both mother and child would be a severe blow to the community's morale. The players decide who is best for this journey, what resources can be spared, what they can offer the doctor, and otherwise prepare for the expedition. It is likely to be perilous, so planning for multiple possible outcomes is important, but it also raises the question of who stays behind to look after things -- with only a limited number of Exceptional and Elite characters, the group may require less-experienced characters. The journey could take some time and there is always the chance that it might not succeed. If it's deemed necessary to run with an all-Elite group, that exposes the community to other perils, not least of which is whether the mother and child live. With these things in mind, the players set out on their rescue mission.
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Re: Curious About Ruination?

Postby Rrok007 » Mon Apr 21, 2014 8:07 am

Okay, that does sound pretty cool. The use of different power levels you explained sounds very much like the SeaQuest-ish game I've been working on putting together for a little while now. Using certain characters of different power levels and letting the players take control of characters from different parts of the crew.
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Re: Curious About Ruination?

Postby Chadawc » Tue Oct 17, 2017 7:26 pm

This game sounds awesome! Sense it is set in the near future with tech malfunction or bio attack or both. The people that are remaining would need to rely heavily on improvised tools equipment and maybe even weapons. Maybe a set of skills or some other feature to represent this with different kinds of people with in your community. Your community may not have one of the people that would have one of this skills to compensate for the lack of tech. It would be many an outing to find such individuals increasing your community both in strength, diversity, and self reliance would be a big part of this game I would imagine, and so would cross training as a wise leader would encourage such things. While this may make your characters not overly focused they would be able to fill rolls should one of your people die do to violence, disease or accident.

Also a community that has so little will often require different forms of morale boosting and the ability to deal with many different demands. As every one with in a community is often trying to get more for them selves. This would be a problem with law and order as well as the occasional rebellion.

Most communities would need:
Some one that knows first aid
Someone that knows more advanced medical training like midwives and the like
machinists
Carpenters
Civic engineers
Entertainers
Law enforcement
Arbitrator
Farmer

This however may make the game a bit to complicated and may not be worth it but to some degree this could be used to at least figure out your starting community

Also a moral score that would be affected by such choices made in the previous example above. If they do not go to seek the doctor for the only pregnant woman then this could lead to a change in leader ship and the loss of some of the rolls that you currently have and resources.
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